The Castle can train gunpowder units like Arquebusiers and Bombards. Regional units are shared by multiple nations such as the Muslim ghuzat, Asian Conscripts, Germanic Feudal Retinue and the Scandinavian Longships. The powerful Noble's Court can research special technologies and train elite warriors. A range of mercenaries can be recruited at the Outpost building. A large number of new units, with many new models and animations. 24 completed factions, ranging from the Holy Roman Empire to Armenia to Mongolia Set across three ages that cover the medieval era: The Early (Classical Age), High (Medieval Age), and Late Middle Ages (Gunpowder Age). Originally proposed as a mod project in late 2010, Rise of Kings was first based around concepts available in the Rise of Napoleon mod, but by 2011, a v1.0 edition was produced (albeit with no unique units). Rise of Kings: CHRONICLES is the first chapter of the Rise of Kings family of mods [and revolves around the Middle Ages, beginning with the aftermath of the Treaty of Verdun, and ending in the 1530s. One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations. (3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly. (2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation - unless permission to do so has been expressly granted by any of these parties. (1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod. GOT A QUESTION, COMPLAINT or BUG to report? please read this page.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |